INDUSTRIAL DESIGN + SERVICE + RESEARCH + STRATEGY + GRAPHIC

 

THE TASK

How can we create a solution that encourages the use of the bicycle as a means of transportation in São Paulo?

With this challenge in mind, I immersed in a field research to understand the barriers that people face when using the bicycle as a means of transportation in the city.
As a solution, a new service and a bicycle were designed.

 

Project developed in partnership with Questtonó team, who supported me during the development and prototype phase.

I was responsible for research, strategy, design both service and bicycle and also lead the team during the prototype phase.

 

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RESEARCH AND STRATEGY

 

To collect data about the challenge, it was applied lots of research techniques to understand what people think about bicycles and what are the problems they face that prevent them to use this mean of transportation in the city.

 
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After collecting lots of data in the research, we identified six main barriers that prevent people from using a bicycle. These barriers create a lot of tensions during the journey.

 

 
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To guide the project development, it was created the diagram below to summarize the strategy.
On the left, there is the non-cyclist user. On the right, the motivations that people have to use a bicycle. These users seek to arrive at motivations, but they face the many barriers and tensions in this journey. Through the research data, it was possible to extract the desires that people have to overcome these barriers and with that it was possible to obtain the pillars of the project. These pillars determined the project requirements.

 

 
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THE SERVICE

 

The service developed mainly seeks to transform the whole experience of starting to use a bicycle as a means of transportation into something easy to be done by anyone.

 

Customer Journey

 
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Storyboards

To better understand the service, creating storyboards is a good technique for visualize users interacting with the solution in real life. In this way, three main scenarios of the user journey were illustrated.

 

1. First touchpoint

Jessica uses the car to go to work every day. Once she discovers the service, she downloads the app and, by adding the information on her daily route, she can see the best route to go by bicycle and have a bike set up based on that route.
When she receives the bicycle in her house, she also receives an introduction guide that gives her tips on how to cycle safe in the city. She can check quite places to start training and gaining confidence and gradually get to cycle side by side with cars.
 
 
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2. Using the collaborative infrastructure

To improve the experience of using a bicycle, partnerships have been created with several establishments spread around the city, such as parking lots, gyms and bike repair shops. In this way, Jessica can check all partner establishments via app and use this infrastructure as many times as she wants.
 
 
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3. Trying a new setup

In order for the users to be able to identify the best configuration of the bicycle, it was created a system of constant experimentation.
In this way, Jessica can use the bike and, after a month of use, she can request the exchange of one or more components until she can identify the best configuration for her.
 
 
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THE BICYCLE

 

To enhance the service and also solve some of the pillars of the project, we designed a bicycle that is modular for different types of use.

 

IDEATION

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FINAL DESIGN

The bicycle was designed to be totally modular, adapting to the needs of different people. The name given - Umabike - means "one bike", referring to a single bicycle that serves several uses.

Despite all the functionalities, it was maintained a simple and iconic design so that all the elements were aesthetically aligned in a harmonic way, differentiating from the current electric bicycles of the market.

To do this, we got inspiration in the classical and traditional bikes geometry, but creating a singular language only in the main part of the frame, establishing a dialogue between the new and the old.

 

 
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Modular

The white part of the frame is the main structure that embraces the front and the back tube. In this way, we could modularize the size of the bicycle, creating a unique frame that adapts for different size of users.

 

 
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Also it's possible to attach different modules in the front, in the middle and in the back, creating lots of possibilities of usage. 

The bike can become both electrical or non-electrical.

 

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PROTOTYPE PROCESS

 

The prototype phase was the most challenging of the entire project. We thought about different materials and processes to meet our budget. In the end, the prototype was divided into four parts.

The first is the main frame, which was produced by 3D printing in partnership with 3D Systems and later a carbon fiber lamination was made to create the necessary strength.

The second part is the common parts of a bicycle, made in tubular structure, in which we hire a bicycle manufacturer to do the job.

The third part is the modules (lights, battery, controller, etc.) that were also made with 3D printing by 3D Systems.

Finally, the fourth part were the market components, which had a selection based on the project requirements.

 

 
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WORK IN PROGRESS.